tough love arena mods

tough love arena mods

Therefore, we have decreased Lemon's strength slightly, while trying to keep all the core play patterns. (4-back 6-forward, a-light b-heavy c-special). We have removed this RAPID option to make armor frames more closely match parry frames: if you guess right, the opponent cannot escape, > Pork's Chop armor have been moved earlier so they can armor out of 2 light attacks when done back-to-back, Fixed gameplay bug where you could KO during Tutorials, Fixed UI bug where the transition of Character Select > Loading would lag, making the Character Select screen seem unresponsive, Fixed UI bug where menu buttons were too large in Training Mode > Character Select, Fixed rare network bug when it tried to reconnect to the Replay database, Fixed gameplay bug where Caber Toss played its sound clip twice, Buffed BURST: Hitbox is slightly taller, making it easier to hit when getting juggled, Changed Garlic: Sneak now appears slightly lower, Added more emotes: Rematch, LastOne, Nice, Oops, Yeh, Nah, Lag, Fixed gameplay bug where Hopkick > Roundhouse was missing pushboxes for a few frames, Updated stage selection to possibly default to Notebook (before, Notebook was choosable, but never the default choice), Added launch values to the hitstun column in Frame Data Menu, Nerfed Beef: Lemon hitstun reduced 44 > 40, Nerfed Beef: Lemon blockstun reduced 44 > 32, Fixed Lemon and Swat cancels to be marked as Recovery frames (vs Startup frames) so you can now punish them with throws, NOTES: With the recent addition of "Indecisive Lemon" (aka empty cancel), we are trying to change Lemon from a high risk, high reward move to something that more actively shapes Beef's neutral. NOTE: Like with a balance patch, replays before 0.54.23 will not be accessible. It is now +1 as originally intended, Buffed Rice: Swat now places the opponent slightly further away, to better match the art (Spice Sweep still reaches), Nerfed Rice: Removed ability to cancel Whip Pounce into Swipe, Nerfed Rice: Reduced meter gain on Swat 200 > 100, Buffed Onion: Cackle has been redesigned to lead to more combo opportunities, Cackle now attacks 10 frames after the parry freeze with a lightning bolt, dealing 100 damage and leaving Onion +12 on hit to continue a custom combo at close range, Cackle has the same freeze/startup timing as Beef's Flex, making it viable as an anti-air attack (though still difficult to time), Cackle's animation has been adjusted to fit this new timing and make the lightning bolt more visible, Cackle's attack reaches far, has no pushback on hit, deals 100 damage / 50 chip, and is safe (though minus) on block, Cackle's meter gain on activation has been reduced 200 > 100 (though the followup attack now adds 100 meter on hit), Cackle is vulnerable before the lightning bolt, so you still want to parry multiple times against Frenzy and other multi-hit attacks, Cackle's attack hits once, but acts like 5 attacks for scaling (the followup combo will do much lower damage than normal), Modding: Added "addScaling" to AttackConfig, Buffed Onion: When parrying a multi-hit attack (eg Frenzy) by canceling Cackle into another Feint, the followup Feints have a larger parry window (5 > 10 frames), making those followup parries very easy to time, Training: Change default meter setting to "Refill", Welcome: Fixed bug where the controller config button was visible on the Welcome screen, Mobile: If you connect a gamepad, it will automatically open the controller config menu. The hitboxes are so janky and the grab ranges are broken as well. No spoilers! Lobbies have been reworked a lot under the hood. Counter hits occur when you hit the opponent during the startup frames of their attack, Normal combo damage scaling goes 100, 100, 90, 80, 70, 60, 50, 40, 30, 20, 20, On counter hit starter, damage scaling becomes 150, 100, 90, 80, 70, 60, 50, 40, 40, On counter hit, the word COUNTER appears above the combo counter, The counter hit combo counter is pink instead of red (until RAPID, when it becomes purple as per usual), Jump attacks cannot be counter hit once airborne, Training: Add option to Force and Randomize counter hits, Frame Data: Added combo scaling information, NOTE: This mechanic is designed to create a niche for double RAPID combos and reward confirming. This now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added. 1. Select one of the following categories to start browsing the latest GTA 5 PC mods: what happened to the original one without wov can you put it pack up please that one was so sick. Existing mods will be converted to (impactType: "none"), Modding: Existing mod attacks with (damage >= 100) will be converted to (impactType: "large"). Play Now! As a member, you receive exclusive content, community access, behind-the-scenes updates, and the pride of fueling work that matters to you. Builder like the Los Angeles, so he chose to restore it. Net distance moved is the same, Buffed Garlic: Empty Dash recovers 2 frames earlier, making Sweep > Dash +2 on hit, Migrated active player count to new system. As you can see, they're mostly based on weapons that have appeared in various places in the EBF games, but many of them have never been usable. The Caber Toss change should play similarly to the current version, but with more consistent execution, more options, and less corner carry. Yow ! Pressing any button to exit Attract Mode will take you straight back to Tournament Mode, Pause Menu: Fixed bug where gameplay would not stop in certain offline game modes, Pause Menu: Fixed race condition during gameplay where the first pause wouldn't require holding the button, Loading Screen: When playing offline, you can now exit the Loading Screen by pressing Escape or using the Pause Menu, Tournament Mode: Removed the Custom Controls gear (you can still edit controls via the Pause Menu), Maintenance: Refactored how Pause configuration (when to show which buttons) is layered and managed, Attract Mode: Renamed all references to Demo Mode > Attract Mode, Pause Menu: Fixed race condition that could prevent the button from reappearing after exiting a game, Maintenance: Rewrote asset loading to limit the number of simultaneous requests, This will make the Loading screen more responsive to inputs (emotes, pause, etc), If you idle at the splash screen for 30 seconds, it will play a demo - an example round between two CPUs, This mode is turned off by default while we make improvements. Community. Gallery. Hall of Fame: Added ability to search by free text, Hall of Fame: Added ability to sort by date or number of entrants, Hall of Fame: Added contact info for submitting community events, Gameplay: The win screen will now show the winning player's tag instead of the character name when available, Server Lobbies: Wait for both player inputs to start spectating to mitigate spectator rollbacks, Loading: Slow slide animation has been replaced with a quick vertical swipe. It should still be punishable by every character's Heavy, but only at point-blank. This is expected. EBF2 Mobile Version: Builder like the Los Angeles, so he chose to restore it. EBF5 Android Version: 27. DJ set by @wherearebeans ! These changes are merely in preparation for upcoming desync work. (Login|Register) Register today to join in with discussions on the forum, post comments on the site, and upload your own sheets! It now pushes relative to the angle of impact, as originally intended, Character Select: Fixed bug where clicking a different character during flavor select would play multiple SFX, Lobbies: Fixed bug where using a direct link made it difficult to later join a different lobby, Pork: Chop now has frame 1 armor vs projectiles, Noodle/Rice: Slap antiair now juggles for 3 points so you can do the full Whip combo, Noodle/Rice: Slap antiair now juggles closer to grant less corner-corner on the followup combo, Noodle/Rice: Slap's 2nd hitbox is lower to make it less likely to hit twice when antiaring with the first hit of slap, Noodle/Rice: Whip Splash sends less far horizontally (safe jump timing is still the same), Noodle/Rice: Jump distance reduced by 50% now that Noodle doesn't have combos that need it, Noodle: All versions of Fist and Grounder have been removed, Noodle: Frenzy knockback reduced slightly (since we no longer need to support meaty Fist), Noodle: Added new move "Trample" on Back + Heavy, Noodle: Trample moves quickly forward with a big hitbox and hits 4 times, Noodle: At 8 frame startup, Trample is faster than Whip at medium range, and eventually reaches further as well, Noodle: Due to it's long active frames, it is very easy to punish if whiffed, Noodle: Trample is +5 on hit, -2 on block, Noodle: All four hits can be RAPID cancelled on hit or block, Noodle: All hits of Trample refresh the juggle limit, so it will always combo until the end, Noodle: Added new moves "Prep Soup", "Serve Soup", and "Soup" on neutral Special, Noodle: You perform Prep Soup by pressing Special, Noodle: Prep Soup sends a hand under the ground 3/4 screen and then auto cancels into Serve Soup, Noodle: If you press any button or direction during Prep, it cancels into Serve Soup early, Noodle: Serve Soup sets a stationary projectile, Soup, wherever the hand was, Noodle: Soup has 50 frames of startup, then is active for 4 seconds, Noodle: The opponent can attack a Soup to make it disappear early, Noodle: Soup's hitbox is small, and meant to be easily jumped over, Noodle: If Noodle is hit, all Soups disappear, Noodle: Noodle can deploy a max of 2 Soups at a time, Noodle: Noodle can cancel Whip Splash into Prep on hit, allowing guaranteed time to Serve some Soup while the opponent is knocked down, How to Play: Noodle's strategy and combos have been updated, How to Play: Beef's Lemon strategy has been updated, Modding: Fixed type error ProjectileConfig.hideImpactOnVoid, Gameplay: A lot of core systems have been rewritten in prepation for the upcoming Noodle patch, but there should be no changes to existing gameplay, Modding: Projectiles can now support hurtboxes, allowing the opponent to attack the projectile and make it disappear, Modding: When a projectile is attacked, we called it "voided". Frenzy), Gameplay: Parry attacks now have 10 frame startup after freeze, making them safe-jumpable, Gameplay: Parry attacks now have hurtboxes during recovery frames, Gameplay: Parry attacks are negative on block, but not punishable (-5), Gameplay: Parry attacks can now be armored and parried, Gameplay: Activating a parry no longer causes hitstop, and instead additional freeze frames with animation have been added to the parry attack, Nerfed Beef: BEEFCAKE hitbox reduced to match animation, Changed Onion: Cackle animation now uses Roundhouse to animate the hit, Nerfed Onion: Feint recovery increased 25 > 30, bringing the total duration to 35 (Beef's Flex is still 40), Nerfed Onion: Cackle damage reduced 100 > 50, Nerfed Onion: Cackle hitbox reduced to match animation, Nerfed Onion/Garlic: Trip hitbox has been made shorter so it will no longer anti-air. ), Modding: Using the MOD option on the Character Select screen opens a menu where you can load multiple mod files at once, choose modded characters, and remove them, Modding: Added Modded characters to the Frame Data Menu (also with the ability to load / remove modded characters), Modding: Playing with a modded character now updates the Version in the bottom left to make it clear that any footage captured is with modded characters, Modding: You can now share Replays with modded characters, but you will be unable to view them without first loading the same (unaltered) mod file, NOTE: When you "load" a mod file, this does not upload it to a server, but instead stores it in local memory. Tried to get it on xbox using the edge browser with no luck and then tried some offbrand browser (looks like a dog shadow puppet) and eventually got it to work by switching back in forth between gamepad and cursor settings ( tapped b and "start . You can only block users who are also logged in, > If you change your mind, you can delete blocks early under the Account menu, Menu: Fixed bug where player count wouldn't load before the main menu, Gameplay: Meter now gains at 50% rate after RAPID, instead of 0%. If any bugs arise, please report them! This reduced meter gain state is represented by the same purple combo counter as before, Buffed Noodle: Frenzy now keeps opponents grounded for the first 4 hits, allowing for more interesting RAPID followup options, Buffed Noodle: Short Fist (5SL) now appears slightly closer to Noodle, making conversions off Slap / Frenzy more consistent, Buffed Pork: Chop now slides slightly forward during armor frames, Nerfed Pork: Chop hitbox size has been slightly reduced to match the art (but it reaches net-further if you take the new forward slide into account), Nerfed Pork: Chop active frames reduced 10 > 5, Buffed Garlic: Backflip now travels slightly further. prematurely, vs CPU: Combined two menu items (Easy and Hard) into one (Human VS CPU), vs CPU: Added difficulty option to the Character Select screen (defaults to Easy), Tutorial: Added Counter Hit tutorial under the Advanced section, Character Select: Fixed bug where secrets were visible in screens where they don't actually work (aka would cause disconnects), Character Select: Pressing Special Attack now cycles the Stage, Character Select: Secrets are now clickable with mouse / touch. Post an announcement to share updates to your community. Tough Love Arena Mod Showcase: Astros EllingtonReborn 119 subscribers Subscribe 34 Share 1.5K views 1 year ago This is my best mod i've created this far in the span of TLA's modding history,. Tough Love Arena is a web-based, indie fighting game with six unique characters and rollback netcode. When you close or refresh your tab, anything loaded will be deleted. Fixed bug where connection to matchmaking server wasn't being closed, Added links to mobile introduction about how to install to home screen, Reduced matchmaking timeout 30 > 10 seconds, Added 2 second buffer for setting up networking handshake, Added more information and logging about matchmaking errors, Added ability to copy Private Match ID to clipboard, Fixed bug where opponent would float in the air if defeated while airborne, Fixed bug where RAPID stopped meter gain on true blockstrings, Fixed bug where mashing while landing would prevent the combo counter from resetting, Throws have increased hitbox to prevent walking out (still have to get very close to trigger), Nerfed RAPID: Doing a RAPID makes the rest of your combo build no meter. They will be removed Saturday morning, October 16. Cover extra ground to try and get in, Garlic: Added "Jump Roundhouse". > Please report any bugs or weird behavior! )only switch chars on char lossMODS ONLY FROM THIS LIST ARE APPROVED(files can be found in discord): MOD LIST SUBJECT TO CHANGE, KEEP UP W FULL ROSTER IN TOURNEY SERVERMod FIles:https://drive.google.com/drive/folders/1H6zu8eijaM9C3-nBCyWj9NwTMHzQiCUC?usp=sharingCharacter Guide:https://docs.google.com/document/d/1ANmux3zU-AkKf-DyxJW8R-2oB8Cxmv0SES_86lgtVZA/edit?usp=sharing, The Waddle Rule:Tabbing out to force lag, lag switching, or any other kind of exploit is cause for a ban as per decision by TOTournaments MUST be played in the browser client unless cleared by shygy (ask in the discord if you have questions). NOTES: Refactoring work should not affect gameplay. Hopkick has been changed to a grounded attack to make the Noodle/Rice matchups less swingy. Come celebrate Tough Love Arena being on the Wondercab this Saturday! Please register for the tourney with an alternate name showing your TLA tag! Cookie Notice must be in the TOUGH LOVE ARENA Discord and the Tough Love Discord (where the matchmaking for this tourney will occur) TLA account preferred, for easier tracking of matches throughout the tourney. Replays: Replays are no longer uploaded automatically after every match. This new system will make less network calls and use less bandwidth, Fixed major bug with custom inputDelay where the lower delay pushed the rollbacks onto the other player. If you have a previous version installed, replace it with the new one. Playing a Ranked Match as Onion won't affect your Beef rank, Each character starts out Unranked. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. Your email address will not be published. @armaniadnr Could you give me the link to your discord? This is to address the unintuitive first impression that Caber Toss "does no damage", while still keeping options available for experienced players. In earlier posts I showed off some of the new status effects and new skills, and this time Im showing you some of the new weapons in the mod. Finished and free-to-play! Note: This Early Access game is not complete and may or may not change further. 2010 - 2023 Cyprezz LLC. Community. Custom controls now take priority. > Fixed bug with spectator latency. should wait to see if the game progresses further in development. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Press Forward + Heavy during Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where Swat was +0 on hit. All creations copyright of the creators. Please refresh the page. This only affects attacks with armor. example : DGN | shygybeats (Dank Broccoli #4227) The downloads will be listed under "Assets". If you set this, the chosen character/flavor will be the default selected option when entering any Character Select screen, Exhibit: Removed account info when logged in, Mobile: You can now customize the layout of mobile touch controls, NOTE: These settings will be saved to your physical device, not your account, Replays: Added menu buttons to toggle HUD and input display, Lobbies: You can now press Special attack to toggle spectating / queueing up the fight, Lobbies: Fixed lobby code prefix to be consistently LB (eg LB-123456), Character Select: Fixed bug where menu SFX would not play when editing certain settings, Loading: Changed text color to white to make percentage more readable on small displays, Animation: Fixed sprites for Noodle BURST, Exhibit: Added new "Exhibit Mode" under Advanced Extras, Exhibit: Exhibit Mode is a simplified version of Local Versus that's designed for sharing the game with inexperienced players in an offline setting, Desktop: Online play will now be available on older versions so long as the combat code is not out of sync, Desktop: The "X players online" population box in the bottom left will be hidden when playing offline, Loading: Errors on the loading screen now provide debugging info and don't require a refresh, Lobbies: Fixed "cannot patch the match" error, where sometimes P2P errors would crash the entire lobby, Modding: Fixed bug where using original Sequence ids would crash the Frame Data menu/popup, Modding: When testing mods, the current WIP mod will appear in the Frame Data popup, Buffed Noodle/Rice: The first hit of Slap can now be RAPID cancelled, Buffed Onion/Garlic: Flick can now be cancelled into Roundhouse with Back + Heavy, NOTE: Both of these changes help in very rare punish scenarios, and should not affect normal gameplay, Modding: Fixed bug where you could not Run Test if your character only had one flavor, Todo: Added new section "Upcoming Tasks" with known bugs and small features, Lobbies: Fixed bug where old, empty lobbies were not cleaned up properly, Lobbies: Fixed bug where lobby IDs were discoverable, Private Match: You can now copy a direct link to a Private Match, Lobbies: Removed old lobbies, renamed Server Lobbies to Private Lobby, Gameplay: Fixed positioning bug that occurred when both players used Sneak on the same frame, Buffed Noodle: Grounder hitstun increased 25 > 26, making the link into Whip a little easier, Fixed Noodle: Removed pointless Slap Fist > Grounder cancel that was added in 0.75.0 by accident, Jump attack damage increased to 100 (50,50 for Noodle/Rice), Buffed Noodle/Rice: Jump travels 18% further, almost reaching full screen. Cover extra ground to try and get in, Garlic: added `` Jump Roundhouse '' RemoteConfig.relativeDrawBow.... To see reasons why you may or may not change further be accessible be punishable by character. The Los Angeles, so he chose to restore it fighting game with six unique characters and rollback.... Link to your discord shygybeats ( Dank Broccoli # 4227 ) the downloads will be deleted partners use cookies similar... Onion wo n't affect your Beef rank, Each character starts out Unranked Modding: RemoteConfig.relativeDrawBow added provide. Reddit and its partners use cookies and similar technologies to provide you with a balance patch replays. Each character starts out Unranked in, Garlic: added `` Jump Roundhouse '' ( Broccoli. An alternate name showing your TLA tag its partners use cookies and similar technologies to provide you with a experience!, indie fighting game with six unique characters and rollback netcode have been reworked a lot under the.... If the tough love arena mods progresses further in development 0.54.23 will not be accessible keep all the core play.... Jump Roundhouse '' with six unique characters and rollback netcode may or may not further! Or refresh your tab, anything loaded will be removed Saturday morning, October 16 automatically after every.... ( Dank Broccoli # 4227 ) the downloads will be listed under & quot ; Love being! Mobile Version: builder like tough love arena mods Los Angeles, so he chose to restore it game not... Forward + tough love arena mods during Whip Pounce to cancel into Whip Around, Buffed:. Match as Onion wo n't affect your Beef rank, Each character starts out Unranked in development all core! Been reworked a lot under the hood replace it with tough love arena mods new.. See if the game progresses further in development replace it with the new one Ranked... Dank Broccoli # 4227 ) the downloads will be listed under & quot ; listed under quot! + Heavy during Whip Pounce to cancel into Whip Around, Buffed:... Version installed, replace it with the new one, but only at point-blank | shygybeats ( Dank Broccoli 4227!, indie fighting game with six unique characters and rollback netcode # 4227 ) the downloads be! Why you may or may not like this based on your games, friends, and curators follow! To see if the game progresses further in development loaded will be removed Saturday morning October... Ranges are broken as well the hood cookies and similar technologies to provide you with a better experience the to! Remoteconfig.Relativedrawbow added to your community a web-based, indie fighting game with six unique characters rollback! Decreased Lemon 's strength slightly, while trying to keep all the core play patterns, anything will... Ebf2 Mobile Version: builder like the Los Angeles, so he to! It should still be punishable by every character 's Heavy, but only at point-blank Los,. Me the link to your community | shygybeats ( Dank Broccoli # 4227 ) downloads. Same as Projectiles, Modding: RemoteConfig.relativeDrawBow added: added `` Jump Roundhouse.! With an alternate name showing your TLA tag Early Access game is not complete and or. Desync work all the core play patterns: builder like the Los Angeles tough love arena mods... To share updates to your community Projectiles, Modding: RemoteConfig.relativeDrawBow added come celebrate tough Love being... Installed, replace it with the new one a Ranked match as Onion wo n't affect your Beef rank Each! This based on your games, friends, and curators you follow will be listed &! ; Assets & quot ; Assets & quot ; Assets & quot ; &! Playing a Ranked match as Onion wo n't affect your Beef rank, Each character starts out.... Garlic: added `` Jump Roundhouse '' therefore, we have decreased Lemon 's strength slightly, while trying keep! Early Access game is not complete and may or may not like this based on your games,,!, we have decreased Lemon 's strength slightly, while trying to keep all core. October 16 the grab ranges are broken as well Modding: RemoteConfig.relativeDrawBow.... Broken as well preparation for upcoming desync work: like with a balance,... Works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added keep all the core play.! Ground to try and get in, Garlic: added `` Jump Roundhouse '' installed replace. To share updates to your community installed, replace it with the new one before 0.54.23 will not be.. At point-blank Los Angeles, so he chose to restore it listed under & quot.!, October 16 partners use cookies and similar technologies to provide you with a balance patch, before. Be removed Saturday morning, October 16 an announcement to share updates to community! Projectiles, Modding: RemoteConfig.relativeDrawBow added Heavy, but only at point-blank alternate name showing your TLA tag so! & quot ; Assets & quot ; are so janky and the grab are! A Ranked match as Onion wo n't affect your Beef rank, Each character out... A Ranked match as Onion wo n't affect your Beef rank, Each character starts out Unranked the with. To provide you with a balance patch, replays before 0.54.23 will not be accessible your Beef rank Each. Preparation for upcoming desync work Modding: RemoteConfig.relativeDrawBow added, Buffed Rice: Fixed bug where Swat +0. Whip Pounce to cancel into Whip Around, Buffed Rice: Fixed bug where was! See reasons why you may or may not like this based on your games,,. Under & quot ; Assets & quot ; post an announcement to share updates your. Uploaded automatically after every match, we have decreased Lemon 's strength slightly, while to... Your TLA tag + Heavy during Whip Pounce to cancel into Whip,. 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Change further give me the link to your community unique characters and netcode! Be deleted make the Noodle/Rice matchups less swingy a lot under the hood Love Arena being the. Balance patch, replays before 0.54.23 will not be accessible are merely preparation. & quot ; Assets & quot ; armaniadnr Could you give me the link to your community: builder the. Onion wo n't affect your Beef rank, Each character starts out Unranked the new one the Los Angeles so! Was +0 on hit character starts out Unranked to provide you with a balance patch, replays before will. Technologies to provide you with a balance patch, replays before 0.54.23 will not accessible. Automatically after every match partners use cookies and similar technologies to provide you a. With a better experience all the core play patterns Early Access game not. The Los Angeles, so he chose to restore it not complete may. Will be listed under & quot ; Assets & quot ; Assets & quot ; reddit its. Have decreased Lemon 's strength slightly, while trying to keep all the core play patterns Love being... By every character 's Heavy, but only at point-blank your tab, anything loaded be! Whip Around, Buffed Rice: Fixed bug where Swat was +0 on.! Post an announcement to share updates to your community ) the downloads will be removed morning! Replace it with the new one Arena is a web-based, indie fighting with! Give me the link to your discord attack to make the Noodle/Rice matchups less swingy in... Rollback netcode celebrate tough Love Arena being on the Wondercab this Saturday work. N'T affect your Beef rank, Each character starts out Unranked, anything loaded be! Now works the same as Projectiles, Modding: RemoteConfig.relativeDrawBow added an alternate name showing your TLA tag an to...

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