star citizen transfer cargo between ships
Some vehicles are limited in the size of the containers they can carry, from a max size of 1/8-SCU containers for the STV[2] to a minimum size of 32-SCU containers for the RAFT, Hull C, Hull D and Hull E[3]. Perhaps not "refiner" but something of a similar grammatical structure. Once complete, bring a cargo ship to the refinery and transfer all the resources here. :). The Krakens shields cover the hull of the ship and do not cover the ships or people that may be on the exposed landing pads. Your only option would be the prospector however we don't know if their containers can contain the material or if it can actually be mined. Thanks, so how would we go about this mining operation? From the Star Citizen Wiki, the fidelity encyclopedia, For a complete list of Ship cargo stats, see, All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. Most other MISC ship names fit very well, with the Prospector fitting perfectly, but the MISC Expanse is a major mismatch. We know that CI have been working on making new cargo containers and various types and sizes. As with all ships of this size, the atmospheric flight performance can be characterized as poor at best, but the Kraken does have multiple VTOL thrusters to allow it to take off and land in atmosphere. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. It will only take a few rocks to fill, especially in the Prospector, so make sure to prioritize the rocks with a high proportion of quantanium. Do Not Sell or Share My Personal Information. Players will be able to potentially load and unload themselves as well. For a better experience, please enable JavaScript in your browser before proceeding. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. We know with Alpha 3.18 we are getting some Commodity Updates with improved. RELATED: EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity. Yeh mix of both. You can go automatic but would take longer i.e can only do so many at a time. Manual interaction would just be like an extra set o I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. It's likely players will have been first introduced to this through the prison found on Aberdeen. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. This guide will help players to learn the basics and begin making a good profit to buy new ships and items in game. This will take cost and time[8]. Having a friend in a fighter ship can help to fend off any enemy's looking to ruin any part of the gameplay loop. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. Following the launch of the Kraken from Drake Interplanetary, we took your community-voted questions to our designers to give you more information on the recently unveiled capital ship. Press J to jump to the feed. I don't think you're crazy. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. Personally I would hold off on buying a Starfarer currently. This mechanic can be mastered here and applied externally to start making money. WebMost ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. Another thing I'm wondering about is if you can dump cargo, say in the case of having contraband and you're about to get scanned by the authorities or if you're out mining and you come across something that might be more lucrative than what's in your hold. If you only want certain things stansfered it has to be done by hand. Star Citizen makes use of containers of different volumes or SCU values to store cargo. And you can expect that items will be able to be more readily stored in containers, grabbed out and sold easily in the future too. The Star Citizen Wiki is a part of the Star Citizen Tools project. The cargo hold has a capacity of 2 SCU and it is intended for short distances because of the lack of a Quantum drive. To simplify the loading process, every container in Star Citizen will include a port for a cargo jack allowing it to be manipulated directly using an array of anti-grav pulsers. Players will load their containers (or acquire them pre-loaded) and then position them aboard or attached to their spacecraft. And my assumption of cargo and hauling mission evolution is. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. This should make the fear of crashes and disconnecting less problematic as things like the replication layer and more network updates come online. Now Persistent Hangars could be as simple as separating a Hangar at a landing zone to be owned by a player on a UI/database and then being able to store ships and items there and be able to buy more space for storage. When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. All rights reserved. https://starcitizen.tools/index.php?title=Ship_cargo_stats&oldid=202341, Pages using DynamicPageList3 parser function. The Kraken is, in many ways, a mobile base. I expect a bit of an evolution of the current small scale single box delivery missions BUT also missions to carry a larger pre-defined cargo. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. For those that may not be able to afford the ships or ROC (or those who only have access to a starter ship) this method is a great way of learning the mining mechanics. Ships contained inside the Hangars are covered by the shields. Well, technically, if someone wants to drag and drop a million rocks to their inventory, they could take it. Press J to jump to the feed. Special thanks to John Crewe and Todd Papy for answering these questions. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. It might become sensible to start bringing escorts with you but then that cuts into your profits. I am just excited by the danger and profits of that risk reward gameplay. The MPUV Cargo also has no weapon hardpoints. Press question mark to learn the rest of the keyboard shortcuts. You must log in or register to reply here. In the remaining 30% chances, the ship will explode and 0-90% of the cargo will be expelled from the hull, again ready to be picked by anyone willing to do so[8]. Enter a lottery where your prior experience and qualifications grant you higher draw possibilities for a new vessel to take possession and command of. I am looking forward to all of this gameplay and more coming together. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. It is similar to how the Constellation will be able to have a ground vehicle within when spawned but is unable to spawn another ground vehicle in the hold, mid-flight. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. Goods that will be secured in place on the cargo grid will also be considered declared on the ships cargo manifest. The Kraken shows some concept of it landed in a desert, as well as parked at Lorville . If there are still players on-board, then the Kraken and ships on-board will persist. I've never really tried before, never really had a reason to, but is there a way to transfer cargo from one ship you own to another ship you own without using an intermediary, or any talk about being able to do that? WebCurrently, there is no way to transfer cargo between ships. Players landing on the ship during game-play will have their ships permanently on the pad. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. If this gets to zero, the player's ship will explode. Every container has two key statistics: Standard Cargo Units (SCU) and Number of Ports. Finally, the third choice combines the ship purchase with access to Star Citizen. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. Please use a different web browser. Things kept inside of a container are protected on several sides by being inside of its structure. Flying escort for that kind of operation sounds super fun. I am not sure how it works on mining ships tho. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. Maybe such a mechanic will be on the Q1 2020 3.9 patch roadmap. If there is the slightest possibility of that in SC, I'd be all over that. Vehicle Detachable module Module 1x Jump-seat All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. Star Citizen Wiki is a FANDOM Games Community. @VoA you really need to add the 3rd option "Mix of both". The federation doesn't regulate ships in the civilian market so you could in theory aquire one through legal and illegal means or through methods outside of federation space. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Containers fix themselves to the cargo plates. These rocks will contain a higher proportion of quantanium. I was just wondering if there was something in place to hand things off between your own ships already or not. How do I transfer goods between ships? Like Cutlass, Freelancer, Connies Avoids creating a loot piata as well. Yes, youll be able to Quantum with ships parked on the deck. But pirates may scan you to see if you are worth attacking too. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. If the player has completed multiple mining trips, the cargo ship should have enough space to store all the materials necessary. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. 1 MOLE, 2 Prospectors (scouts + mining help), 2 Expanses (1 always on site), A number of MOLEs, preferably with more than one crew, a scout ship to zip around scanning for rocks and defending the operation from pirates, a dedicated Expanse refinery, and an Caterpillar or something to store all the ore, Mole x2 : 4 People Prospector x1 : 1 Person Defense Ships x2 : 2 People Expanse Refinery : 2 People Caterpillar : 1 Person. I take a mix of both depending on the circumstances. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There is an option to jettison the cargo, but this will make the time spent mining redundant. This ship is made to be operated by multiple crew members. There are onboard accommodation rooms to cover 1-2 players per landing pad. This could be via things like handheld tractor beams and vehicles like the Mule, SRV, and MPUV.. Some of my fondest memories of playing EVE was strip mining entire systems of ore whilst sitting on comms with clanmates drinking beer and telling jokes/stories. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. Yep wait and see has always been the case. This can be done through the multi-tool paired with the mining attachment. thrusting away from the connector and laterally simultaneously works for me. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. Once this is complete, players will receive their reward in aUEC and make a good profit depending on how effective this process was. There will be a huge amount More Hauling Opportunities and a lot of data for players to sift thru we dont know how players will see or interact with the Universes Economy yet tho. Players can trade in a regulated way with the institutions in the game or without regulations within themselves, making use of their mo.Trader app in their mobiGlass. Create an account to follow your favorite communities and start taking part in conversations. We should start to see some New Commodities at some point. You can expect these to be places to get Hauling Missions. This means that only cargo containers can stack while disallowing infinite bridges, and that turning off the power plant wont shred the ship with instant cargo shrapnel. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Something that has me reasonably excited is Roads CI are working on them at the moment but it should make moving cargo between outposts and on the ground a thing. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Tho I would expect anything too in depth for 3.18 if they do include it in that update or whenever they first include it. Also a way to de-magnetize the connectors. Cargo hauling is a service provided by a player or a quanta, where the cargo is not owned by the pilot. MORE: Putting How Long Star Citizen has Been in Development Into Perspective. Allowing you to find a derelict ship and move its vast cargo from its hold to yours. Create an account to follow your favorite communities and start taking part in conversations. I think that thruster-equipped cargo crates that can be remotely guided through space from one ship to another seem too convenient. I realize that Transfering items from ship to cargo container. This movement is Every external landing pad has access to the internal tram route via a loading hatch located within the airlock antechamber. Or as **fanlore.org** calls it [Watsonian, not a Doylist point of view](http://fanlore.org/wiki/Watsonian_vs._Doylist), Press J to jump to the feed. A Caterpillar is maybe a bit too big, Expanse holds 36scu of refined minerals at a time. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. The Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. The Federation is the haulage company. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. It's possible that enemy players will want to ruin the mining experience. Okay, then. As cargo is physicalized in Star Citizen, it needs to be stowed in and out of the vehicles carrying it. RELATED: Star Citizen: How to Escape Prison. This is the option to use if you want to transfer credits to another CMDR. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. This is what Kasidy Yates did. Apply for a position on or with a licensed cargo vessel. I just lose my station with 1 click. WebStar Citizen Alpha 3.18 - Cargo Update Will Start a Gameplay Revolution. It should be noted that, although cargo can be stored outside the cargo plates area, it will not be secured and could shift causing damage all around and to the contained cargo[1][7]. can't remember) to hold the ore, and be detachable (same in the prospector). When you spawn your Kraken, you will be able to spawn ships in/on it if you own them, but beyond that point no other ships can be spawned dynamically on-board. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. Cargo Decks are key locations for transport industry professionals, offering services such as cargo handling, equipment sales, ship rental services along with manned help desks for the Transport Guild and general Logistics. Containers fix themselves to the cargo plates. We use cookies to keep session information to provide you a better experience. Want to trade in narcotics maybe you can do your shady deals with other players out in space where its safer. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. This will begin filling the cargo hold. Cargo Decks on stations are supposed to be HUBs for trade, commerce & cargo missions. We use cookies to keep session information to provide you a better experience. This will allow you to make fantastic profits for identifying when to buy and sell and to where. Covering the hottest movie and TV topics that fans want. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. Drake always look to maximize the use of their spaceships, and whilst these rear cargo holds are ostensibly for cargo, there is a significant amount of real estate that could be re-purposed in the future for alternative uses. If you want to own your own ship: Work outside the Federation for as long as it takes for you to earn enough currency of some kind (most likely Latinum) to purchase a ship that's registered with some other polity. The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. Press question mark to learn the rest of the keyboard shortcuts. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. Quantum drives in our universe create a little bubble around the ship to move it and protects outward to cover those in very close proximity to the hull. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. WebImagine you want to do the same thing irl. Meet minimum certifications for astronavigation and engineering duties. The internal tram is primarily designed to carry cargo between the pads and the main cargo hold of the ship to facilitate cargo moving between ships and the Kraken itself. You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. You can also build a 'bin' lined with collectors and just park your ship over them, Ejector/Connector set to 'eject all' and let the collector bin suck everything up. Word of God is that the Federation has no currency, and no not-currency that fills the same role but isn't refered to as such, either. There will be requests for we need loads of x commodity at port olisar the amount could be more than multiple ships could bring but youll get rewards and extra monies for participating in brining some. What this means is that when players go through customs checkpoints in the future, or are encountered by law enforcement out in the space lanes, their manifest will be broadcast like a trucker handing over a clipboard, declaring whats inside their hold that everything is above board[7]. Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. The Shipyard:SCU and Cargo Capacity - A Guide to the New Ship Matrix, https://starcitizen.tools/index.php?title=Cargo&oldid=202844. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. Using Space Bar and LCTRL to move the ship upwards and downwards. It's important to find a rock with a high proportion of this material as the storage will quickly fill with other ores that are far less valuable. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! We know that Loading & Unloading will be a thing eventually. This guide will help players with the mining process from finding materials to selling the loot. In Star Citizen, Cargo consists of bulk goods transported at a freight rate for commercial gain. On foot mining is the final method of gaining materials in Star Citizen.